Habit RPG

So anyone who has spoken to me in real life in the last week should probably not bother reading this, because it is just going to be me writing about the only thing I’ve said to anyone for the last week.  Although I’m also including pictures, so if you were not just pretending to think that Habit RPG seems sorta cool, READ AWAY.

There is this to-do manager that I backed on Kickstarter almost two years ago called Habit RPG.  As the profoundly nerdy, not-very-good-at-doing-stuff-unless-it’s-fun kind of person that I am, I immediately knew it was something that I needed to back and would use obsessively the moment it came out.

Now, I think we can all agree that one of the most important features of any to-do manager these days is cross-device compatibility.  Unfortunately for me, Habit RPG decided to not prioritize creating an app for Windows phones and since I had one I couldn’t use this app that I had backed and was super excited about for TWO YEARS.  I don’t go on my computer every day.  So Habit RPG fell to the wayside.

Unfortunately, the fact that I’m using it now only means that I got an Android, not that Habit RPG is on Windows yet.  Hopefully they’ll change that itnf, because I HEART WINDOWS PHONES and will probably get another one some day and would hate to have to stop using Habit RPG again when that happens.


Habit RPG incentivizes habits, to-dos and goals through the very relatable format of a classic role playing game.  It’s adorably 8-bit and very bare-bones, which I personally really like.  When you start your account you fill in three kinds of tasks: 1) Habits 2) Dailies and 3) To-Dos.



Habits can be assigned positive values for things that you want to do (like flossing), negative values for things you don’t want to do (like biting your nails) or both for the ones that can go either way (eat healthy/eat junk food).  As you get better about your habits, their rewards decrease, which is GENIUS because if your only motivation for doing something is the amount of gold you receive (imaginary or no) your motivation will eventually flag.  Additionally, the penalty for not following through on a habit is negative health points, which is a much more serious penalty than losing some gold.  Much as I like my gold and need it to buy cool new weapons and clothing, my health bar is much more important.


Dailies are things that you want to do every day (or once every Monday, or every Tuesday and Thursday etc. etc.)  If your daily isn’t assigned for the current day it is grayed out.  At the end of the day every daily that you don’t accomplish counts as negative health points.  So sometimes you wake up to a dead character.  Luckily, this only means a lost level, piece of equipment and less gold.  Unluckily, it’s always a random piece of equipment, so you can lose some pretty cool stuff.  It’s a good incentive to at least check off a few things, even if you can’t do it all.


To-dos are exactly what they sound like.  You can sort them into different categories (in browser mode, not mobile mode), so you don’t have to be distracted by personal tasks when you’re at work or vice versa.

You’ll notice that there are a lot of different colors going on in the above screen shots.  The base-color for every task is yellow.  If you do it a lot it starts to turn green and then blue.  If something stays on your to-do list for a long time or if you’re really bad about checking off one of your dailies it starts to turn orange and then red.  The more red something gets, the more points you get for accomplishing it, which doesn’t work as motivation for putting stuff off, because you’re rewarded pretty well for checking things off as you do them.  The extra gold does work as a good motivator to do things you’ve been avoiding, though.


Rewards are purchased with the gold that you get from accomplishing tasks.  They can be real-world rewards (like watching an episode of a favorite tv show) or in-game rewards (like weapons and new outfits).  I have only used my gold to buy in-game rewards so far.  (You’ll also notice that there are some weird effing things to buy in that screenshot.  Those are linked to a couple challenges that I am a part of.  I just tried buying a free spirit (for the benefit of you, my loyal readers) and nothing happened.  So.  That was a waste of some of the gold coins I was saving up for the Winter-Lit Staff.  Whatever.  An imaginary free spirit was totally worth it. /sarcasm)

I do genuinely find Habit RPG really helpful, though.  It might be a little too bare-bones for the to-do portion (I like to be able to very precisely sort my to-dos), but it is, so far, an incredibly powerful motivator for me to do do dailies and habits.  I’m still feeling out how to differentiate between my habits and dailies, because I think there are a lot of things that could fit in either list.  Different people will probably use those two features in their own unique ways, and I think that the flexibility in those two categories is part of what makes Habit RPG so awesome.

I also love it because I’m waiting for the day when my boss comes in, sees Habit RPG pulled up on my computer and tries to yell at me for playing a game.  THE GAME OF LIFE, FOO.

Aaaaand this is me with my new winter themed mage (you can also be a warrior, healer or rogue) clothes and an albino panda:

aurora me with white panda

If anyone wants to join Habit RPG and be in a guild with me, that would be AWESOME.  I could use a healer and a rogue and a warrior to hang out with.

There is a whole social aspect to Habit RPG that I havent had the chance to explore yet because so far none of my friends think this is nearly as cool as I do.  Look for me.

I’m Hollissima.  I’ll be the one with Holly for hair.  I might be riding a mantis shrimp. Y’know. Like mages do.